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Sigrun emailed this out to all our members on S128, it is not too heavy on the detail and simplifies the basic stategy required
How to defend against;
* Scout Bombs – A scout bomb usually consists of 100k to 125k scouts attacking
you. What they do is, they attack the HIGHEST collective resource value of
your troops and those tend to be Archers for most ppl. For a scout bomb to
be effective, the sender must NOT include any other type or soldier along
with it. If you are being scout bombed and it is just one or two bombs
coming, close your gates. However, if there are MANY bombs coming at you,
consider closing your gates as they will eat your wall defences away (about
2k ATs per hit)
Having 1.3 - 1.5 swords per 1 archer that you have is a good defence against
scout bombs and will protect your high valued troops so it is HIGHLY
recommended. If you are lucky enough to have instant Warriors, you may
prefer 3-4 warriors to every archer, depending on your access to resources.
* Archer Rainbows - EITHER remove your traps, and put lots of Swords and
Warrior into your city OR leave traps and move most of your layers OUT your
city. Move all your cav/phracts out your city in both cases. Pike also are
vulnerable so move these out as well
* Cavs/Phracts smacks – make sure you have abatis and plenty of pike&swords.
They will probably be cav spamming you constantly to make sure you don’t
have any. Appoint your best politics hero a mayor and try to build at LEAST
one trap in time for the main Cav smack (Jaq Attack). Move your Cavs out of
your city to a nearby city or valley.
* Ballistas (often paired with pults) – Get rid of your rangesetters
(traps/abatis) and have beefy layers of Swords and warriors. (debatable as
they operate mid range your thoughts on this)
* Rams – Make sure you have Traps and abatis, similar to if you are being cav
smacked – make sure to build at LEAST one trap in time for the main hit.
Having Defense Trebuchets (RockFall) Will be very effective in defending
against this. However they are very easily triggered and so if they cav spam
you first, you won’t have any left by the time the main hit arrives.
Note that Rollimg Logs target the highest valued (resource value) troops
coming at you so have a few of those on your walls if poss along with a
couple of thousand traps (2-4k), Abatis (2-4k) and
Rockfall (not sure about no, need to double check this).
An Ideal set up for a Lv10 walled city it 6k Traps/ 5k Abatis/ 1k logs/ 1k
trebs and 10k ATS or the traps and abatis can be dropped 1k ea and you have
actually, against ballista attacks, (IE> 70k ballista, 1k: warrior, scout, pike, sword, archer, cav, cat, ram, pult sent as an attack against a city) we've experimented and found that if you have at LEAST 1 trap, 1 abatis, 1 falling rock, 1 rolling log and 1 archer tower and if you REMOVE all the warriors, workers, pike, sword, cav and cataphracts, and leave JUST archers, scouts and mechanical units, the rainbow will infact work AGAINST the ballistae instead of working for it. Basically your archers will be in range to attack the ballistae, but the ballistae will be just out of range to attack your archers.
This, of course, depends on what layers are being sent, what hero level are. . . there are many variables. But here is an awesome example.